FurryBall GPU realtime renderer for Maya in production quality

Features

Core
  • 100% GPU rendering - ATI or NVIDIA
  • Output resolution up to 8k
  • 30 - 300 times faster than software renderers
  • Fully integrated into Maya - any change is immediately visible in viewport (No Exporting)
  • Hierarchy of settings nodes
  • Realtime Depth of Field - behavior like REAL lenses (simulated method independent on scene) 
  • limited particle support
  • DirectX 11 support - new
  • Multi-core CPU support for some operations - new
  • Maya 2011 support - new
  • Image sequence textures - new
  • Color balance for all textures - new
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Sampling
  • !! NO FLICKERING IN ANIMATION !! (GI, shadows, reflections...)
  • Different sampling methods
  • Supersampling and HW accelerated fullscreen antialiasing
  • Integrated post process effects (glow, blur)
Global Illumination
  • Realtime Ambient Occlusion (fast simulated method independent on complexity of scene)
  • Realtime Color Bleeding (fast simulated method independent on complexity of scene)
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Lighting and Shading
  • Unlimited number of lights
  • Realtime Displacement maps (DX11 only) - new
  • Extended support for Maya lights - ambient, directional, point, spot
  • Shadow casting for spotlights
  • Fully customizable soft shadows and variable penumbra shadows (simulated area light shadows)
  • Realtime Subsurface shader with presets (eg. human skin shader) - new
  • Realtime Translucency rendering - new
  • Triangle subdivisions (DX11 only) - new
  • Adaptive tesselation (distance, silhouette or displacement map adaptive- new
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  • Realtime reflections and refractions

  • Fully supported Maya materials - Lambert, Blinn, Phong, PhongE (custom shaders soon)
  • File texture compression and UV transformation
  • Per-pixel accurate transparency (up to 16 layers)
  • Fast simulated refractions
  • Two types of reflections - fast reflection maps and accurate planar mirrors
  • Blur, attenuation and other effects for reflections/refractions
  • Normal maps support

Hair and Fur
  • New hair system with per-face selection and better Maya integration - new
  • Dynamic hair and fur using Maya dynamics
  • Hair geometry creation entirely on GPU
  • Very fast and effective hair/fur rendering
  • Millions of hairs rendered interactively with real lighting
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Output
  • Multipass support - every pass can be shown in viewport (AO, Color bleed, refractions...)
  • Matte shadows and reflections pass
  • Matte object - (You can render just fur for example and using matte object add FurryBall hairs to images rendered in different renderer)
  • Many image file format support
  • Up to 32-bit floating point per channel output

Do you want to buy FurryBall for your production, but you are missing a feature important for you?
write us. sales@aaa-studio.eu
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