FurryBall GPU realtime renderer for Maya in production quality
Features
Core- 100% GPU rendering - ATI or NVIDIA
- Output resolution up to 8k
- 30 - 300 times faster than software renderers
- Fully integrated into Maya - any change is immediately visible in viewport (No Exporting)
- Hierarchy of settings nodes
- Realtime Depth of Field - behavior like REAL lenses (simulated method independent on scene)
- limited particle support
- DirectX 11 support - new
- Multi-core CPU support for some operations - new
- Maya 2011 support - new
- Image sequence textures - new
- Color balance for all textures - new
Sampling- !! NO FLICKERING IN ANIMATION !! (GI, shadows, reflections...)
- Different sampling methods
- Supersampling and HW accelerated fullscreen antialiasing
- Integrated post process effects (glow, blur)
Global Illumination- Realtime Ambient Occlusion (fast simulated method independent on complexity of scene)
- Realtime Color Bleeding (fast simulated method independent on complexity of scene)
Lighting and Shading- Unlimited number of lights
- Realtime Displacement maps (DX11 only) - new
- Extended support for Maya lights - ambient, directional, point, spot
- Shadow casting for spotlights
- Fully customizable soft shadows and variable penumbra shadows (simulated area light shadows)
- Realtime Subsurface shader with presets (eg. human skin shader) - new
- Realtime Translucency rendering - new
- Triangle subdivisions (DX11 only) - new
- Adaptive tesselation (distance, silhouette or displacement map adaptive- new
- Realtime reflections and refractions
- Fully supported Maya materials - Lambert, Blinn, Phong, PhongE (custom shaders soon)
- File texture compression and UV transformation
- Per-pixel accurate transparency (up to 16 layers)
- Fast simulated refractions
- Two types of reflections - fast reflection maps and accurate planar mirrors
- Blur, attenuation and other effects for reflections/refractions
- Normal maps support
Hair and Fur- New hair system with per-face selection and better Maya integration - new
- Dynamic hair and fur using Maya dynamics
- Hair geometry creation entirely on GPU
- Very fast and effective hair/fur rendering
- Millions of hairs rendered interactively with real lighting
Output- Multipass support - every pass can be shown in viewport (AO, Color bleed, refractions...)
- Matte shadows and reflections pass
- Matte object - (You can render just fur for example and using matte object add FurryBall hairs to images rendered in different renderer)
- Many image file format support
- Up to 32-bit floating point per channel output
Do you want to buy FurryBall for your production, but you are missing a feature important for you?
write us. sales@aaa-studio.eu