FurryBall Roadmap

 

We are preparing some new features for next version. The main ones are shown here. If you have some new feature, which you absent in FurryBall or you want to discuss about our roadmap, please visit our forum.

 

High priority features

  • FULLY Realtime ray-traced fatures (Nvidia OPTIX based):
    AO
    Soft Shadows
    Indirect lighting 
    Ray-traced full reflections and refractions 
  • Standalone render
  • Network rendering (brings possibility to use OSX and LINUX)
  • 3DS Max integration
    We have started with testing FurryBall in 3DS Max.
    More in our forum 

Low priority features

  • Bump maps & transparency for carpaint material
  • Automatic render in tails for high resolutions
  • Caustics support
  • Vector displacement
  • Barn door for Spot light
  • Layer shader in Maya
  • FurryBall sample shader node  - Maya

NON-Commercial version now ONLY 299,- EUR

New NON-commercial licence for hobbyists

New Tutorials

New video tutorials for FurryBall 3.0
Goat story 2 - finished

Goat story 2 - finished

The first CGI feature movie rendered ONLY ON GPU in FurryBall
was released in Czech cinemas.