Release Notes
New features in version 3.2.2 (february 2013)
- Fixed bad pixels with Car paint shader
- Fixed camera gate when camera offset is used
- Fixed cast shadow parameter for area light
New features in version 3.2.1 (december 2012)
- Fixed advanced refractions
- Fixed environment maps background blur
- Fixed displacement with more materials
- Changed computing of displacement normals
- Fixed depth pass with DOF
- Fixed AO pass when is DOF or motion blur used
- Fixed shadow color for ambient lights, add AO color in GI node
- Fixed "viewport goes black" problem
New features in version 3.2 (november 2012)
- Added priority sorting for fluids & particle systems
- Added planar mirror explicit or relative normal and pivot position
- Added support for render region into full resolution image
- Added option to render only left/right/center in output node
- Fixed ambient light and AO in SSS and carpaint material
- Fixed particles with more lights
- Fixed instancer problem with frustum culling when particle system moved
- Fixed some texture callbacks
- Fixed black edges in alpha channel with alpha mask
- Fixed some features in region rendering
- Fixed shadows from matte objects with more lights
- Fixed alpha channel when film/resolution gate with opacity 1 enabled
- Fixed file cube maps in HDR
New features in version 3.1 (august 2012)
- Added support for render region in output node
- Added render region overscan into render settings node
- Added pivot (absolute or relative to mesh center) for reflections
- Added support for invert attribute in texture node
- Added reflection distance attenuation controled by curve
- Fixed transparency and alpha mask with RGBA textures
- Fluid density/fuel/temperature gradient methods added
- Some fluid and particles fixes and fixes for far objects
- Fixed textures and maya textures reloading
- Fixed resolution dependency in some screen space effects
- Fixed fluids, particles, stereo camera and screen space effects in render region
- Fixed ramp shader
- Some hair fixes with ambient light, fog and reflections
- Fixed sub-surface scattering on object with components
- Some reflection fixes.
New features in version 3.0 (june 2012)
- Indirect lighting for spot lights
- Area lights
- Object light emission for any mesh in scene
- Support for all 2D Maya textures (including procedural!)
- Particles - support for Maya particles with real shadows
- Maya 2013 support
- Car Paint material
- Cartoon material
- Anisotropic material
- Integration of FurryBall as renderer
- Realistic reflections and refractions
- Numerous stability fixes and enhancements










