FurryBall is the unique real-time GPU renderer in production quality with advanced rendering techniques, implemented directly into Maya.
FurryBall was prooved in real movie production and by many studios in real movie and game production.
FurryBall combines AMAZING speed of GPU rendering with QUALITY and features of CPU rendering.
FurryBall is about 10 - 100 TIMES faster than CPU raytracers on a regular Graphics card.
What do you get
You can see real-time rendered Hair and Fur, Maya Fluids, Indrect lighting, Subsurface Scattering, Soft shadows, Area lights, Car paint shader, particles, Reflections and Refractions, Ambient occlusion, Color bleeding, Depth of field and many other features directly in Maya viewport. No more waiting for renders!
You can see render in real-time in your viewport, but of course you can render to image files, use passes, and much more.
What is FurryBall power
We developed FurryBall for purposes of our studio. We produced in FurryBall our animated CGI feature movie and many commercials.
FurryBall is very robust and stable for studio use with amazing speed.
FurryBall gives you complete artistic freedom. Save your time and money.
Only one FurryBall license has the power to replace up-to 5-100 computers with CPU renderer in your render-farm!
Stop wasting time and your money waiting for your render, work in real-time right now! You can switch between preview and final rendering simply by changing your preset. Do you want to see the dynamic behavior of your character’s hair? Shake it! Do you need to change the amount of reflection or index of refraction? Change it in real-time! Do you want to render into layers? Just make your choice...
NO more flickering in animation, NO more black or white splotches or points in image.
System requirements are discussed on System requirements page.
Due special technology FurryBall renders are same with NVIDIA and AMD cards. We recommend NVIDIA cards for better performance.