FurryBall is unique real-time GPU renderer in production quality implement directly to Maya.
Have you ever dreamed of the capacity to light, rotate or change parameters in real-time in scenes that contain textures, bump maps, soft shadows, reflections, refractions and dynamic hair? Your dreams have come true – introducing FurryBall! Everything you see in Maya window can be rendered out directly in 32bit image depth, multiple render passes and much more... We developed FurryBall for purposes of our studio. We produce our new CGI feature movie and commercials in FurryBall. Stop wasting time waiting for your render, work in real-time right now! You can switch between preview and final rendering simply by changing your preset. Do you want to see the dynamic behavior of your character’s hair? Shake it! Do you need to change the amount of reflection or index of refraction? Change it in real-time! Do you want to render into layers? Just make your choice... FurryBall gives you complete artistic freedom. One licence of FurryBall has the power to replace about 30 computers with CPU renderer in your renderfarm! System requirements: Windows Vista or Windows 7 (32bit or 64bit), DirectX 10 capable graphics card, Autodesk Maya Unlimited 2008, 2009, 2010 (32bit or 64bit) |
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